Set bonuses and group bonuses

A direct skill grant and a bonus contribution are different. A grant names the skill level supplied by that equipment; a bonus has its own piece requirement. There is no single three-piece threshold shared by every set bonus.
Read the named set's thresholds
- 2 PiecesSuper Recovery I
- Allows the Health Gauge to continue to slowly recover up to the max value, even if there is no red portion.
- 4 PiecesSuper Recovery II
- Allows the Health Gauge to continue to recover up to the max value, even if there is no red portion.
A piece listed as a contributor on its armor page does not, on its own, establish that the higher threshold is active.
Check the group separately
- 3 PiecesFortify
- Increases attack and defense after fainting during a quest. (Can be used twice.)
The Fortifying Pelt reference lists the pieces and armor families that contribute to that group.
For an ordinary decoration or talisman, follow the skill's stated level to read the exact effect. Slot requirements, direct grants and activated bonuses remain separate facts.